![]() ![]() I’ve made a lot of things, but some that come to mind are the Shim’Tar Regalia, Starro, the Tattered Cape, and the Batman Who Laughs. We sculpt, retopologize, UV map, bake, create textures, paint, skin weights, use databases, test, critique, troubleshoot constantly, fix bugs, and sometimes even work to concept what we are making - all while trying to stay true to the comics. Glitter: Being a Character Artist is a very cool job, but it’s also a lot of multitasking and meticulous detail-oriented work. What does it mean to be a Character Artist? What things do we see that you make? JayHawk: Hello! I’m Jayhawk and I’ve been a Character Artist on DCUO for almost 4 years, as well. There is still a lot for me to learn, but I do my best to help everyone out. I’ve just started and only have a couple of months under my belt here. I am also a Character Artist here on DCUO. We’re generally shy, but we’ll do our best to answer! We work on everything from player gear styles to hair to NPCs. ![]() (No really, we keep it dark on the art side, so our computers don’t get glare while we work. I’ve been a Character Artist working in the shadows on DCUO for over four years now. Starting with the basics, can you tell us what your roles are and how long have you been on the team? Today we are here with three of our character artists - Glitter, JayHawk, and Jazz - to look at how new and updated DC characters make it into the game. Remember, the new episode launches April 16, 2020! Welcome heroes and villains to another Birds of Prey Dev Diary.
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